Basic instructions for pokemon card game




















At the beginning of a game, players can flip a coin to see who plays first. When each turn begins, the active player draws a card from the top of their deck; if you run out of cards in your deck and can't draw on your next turn, you lose. Unless an item card like Rare Candy specifies otherwise.

Play any number of item cards. Play any number of trainer cards. Except supporter and stadium cards, which only let you play one per turn. If they claim their sixth and final prize card, they win.

The game repeats like this until one player wins! This cures any current special conditions, but any attached energy and damage stays put. The card is rotated 90 degrees counerclockwise to show its status condition. With so many options available, the task can feel daunting even for the most intrepid deck builder.

The good news is a variety of methods can result in a winning deck! Let's take a look at two of the most popular approaches to assembling a solid deck and the design principles that underpin them. To better the chance that players can access key resources when they need them, all decks should include Supporter cards that draw cards from the deck. Professor's Research and Marnie are two popular examples. It's critical to look beyond ways to get a card at the right time besides simply drawing it at the start of your turn.

The remaining space in the deck should be dedicated to Trainer cards that enhance the player's strategy or disrupt the opponent's strategy. Trying to do both of these things typically means you're not going to do that well at either one. This is the portion of the deck that will differ the most between players because it is often a reflection of personal taste. For example, some players may choose to include the Chaotic Swell Stadium card to disrupt their opponent, while others may prefer the Viridian Forest Stadium card to guarantee they have access to the Energy cards required to attack.

This one has 26, taking up nearly half the deck, and only eight Energy! The guidelines are always just that—guidelines—and you should always be ready to boldly diverge from them when the time comes. The first step is to identify the core components of the deck. These are the cards that are absolutely essential to the deck's primary strategy.

It's often the case that there are four copies of important cards. And the trainers the same. Now, it's time to play! On your Pokemon cards, it shows the attacks and attack power, flip a coin to see who attacks first. To attack, choose a attack on your choose of an attack card. It will say how many attack points it attacks, then, choose one of your opponents Pokemon to battle, if the info under the attack name says to flip a coin, do it.

Keep repeating step three until you kill one of your opponents Pokemon or you opponent kill one of yours, when your Pokemon is ALMOST dead, you can use one of your energy cards.

But if your Pokemon card dies, then flip it over. You can't replace it, it's like that until the battle is over. When you have a trainer item called Evosoda, you can use it to change a basic Pokemon into a stage one Pokemon, or a stage one into a stage two.

Like this Polygon. When your opponents or your Pokemon are all dead, then you lose.



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